Although these recommendations are a work in progress, some countries might be removed and some might be added. Like all historical Paradox grand strategy games, countries start off in very different positions and playing your first game with a landlocked single-province vassal state with nothing but subsistence farmers might not be the ideal learning experience - though we won't prevent you from trying!Ĭurrently, we recommend Sweden or the United States of America when you Learn the Game. You may pick whatever country you want, though we do provide a couple of recommended countries that can be considered potentially “easier” starting countries in regards to typical gameplay and amount of things to manage. The game will start off and work in mostly* the same manner as if you started it with any other Objective (or without an Objective). When you choose the “Learn the Game” Objective in Vicky, you do not sacrifice your first game of Victoria 3 to a handheld Tutorial experience of the game. Our Game Designer Nik will tell us more details about Player Objectives next week.Ĥ Player Objectives + Sandbox (no objective). A Player Objective is something you as a player can add on top of the normal sandbox experience provided by our GSG titles. Learn the Game your wayIn Victoria 3, the Tutorial works as its own Player Objective named “Learn the Game”. This remains to be fully answered, but we are confident that we have given it our best shot. In the end, this made us ask ourselves, is there a way we can make a solid Tutorial that caters to as many players as possible? We also have to keep in mind that many of you have your own interpretation of these terms (Like our QA Manager, Paul, who conveniently has an Economics Degree).ĭown the same line of thought, the optimal way of learning a game is unique to every player.ĭo you want to be handheld and led through the game bit by bit, or do you simply want to explore the full game yourself and learn from your mistakes as you go?ĭo you want to know every little detail why you should do something before you do it, or do you want to just do it and learn the effects of your actions as they appear? But such specialized terminology is also the best way to describe the mechanics - "Trade Tax" is just awkward and imprecise compared to "Tariff". Many of our mechanics and terms can be found in a real world economy, and we have to take into account that the player might not intuitively know what Tariffs, Loan Principal, or Subsidies mean. So be smart and turn your regular force into nothing but artillery then mobilize your unwashed hordes of infantry to attach to them like literally everyone will recommend you do.Another Paradox Tutorial?As you have probably figured out by now, Victoria 3 is by far our most complex and deep economic experience to date. However that's all regular troops, and will lose vs any country that mobilizes (either due to sheer numbers or the AI wearing your brain down into a smooth pebble). In the very late game the hussars and engineers can be replaced with airplanes and tanks respectively, swapping their respective positions in the rows while maintaining their roles. It is also an equivalent amount of front and backline units allowing it to be scaled infinitely. This is 14 brigades, slightly more than the maximum which can capture a province at once (13 brigades), while still having full recon values (capture regular provinces faster) and siege values (capture fortified provinces faster). *replace with cuirassiers if you've got the invention giving them a recon value 6 infantry OR guards, 6 artillery, 2 hussars*, 2 engineers
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